
As well as laying down roads with the optimal design, you’ll need to consider several other useful tools: everything from traffic lights and bridges to overpass motorways (all of which can be placed and built per the player’s choosing). The ultra-simplistic dragging and drawing of lines has been discarded in favor of a Sims-like “build mode”, which overlays the map with a grid that allows you to accurately lay down roads between buildings (it also gives the option to delete roads via a “trash mode”). At the same time, Mini Motorways features a design that - while perhaps a little less clear than Mini Metro - is more capable of supporting a complex and dynamic building system. Here, you’ll see depictions of objects and landscape that is more representative of their real-world counterparts. Mini Motorways is absolutely still based on a minimalist aesthetic, but it is far less abstract than its predecessor.

Although this new title is currently rated lower than its predecessor on the App Store (3.9 stars versus 4.9 for Mini Metro), let me be clear: Mini Motorways’ gameplay is every bit as good as Mini Metro, if not better, depending on whether or not you’re keen on the added complexity. Mini Motorways was released for the Apple Arcade service on September 19th, 2019.

But instead of connecting train tracks between stations, you’re building roads between houses and parking lots. Enter Mini Motorways.Īs you might expect, Mini Motorways is something of a spiritual successor to Mini Metro. But I’ve always wondered how this idea could be applied to a transit system that is even more complex than a metro system. It’s a truly unique experience that I have continued to return to over the years. Mini Metro mid-game (left) versus late game (right). Instead, it focuses on designing infrastructure and considering how units use them to travel from one place to another. Mini Metro is refreshingly different from other strategy games, in the sense that it doesn’t involve managing units on a map. Maintaining an efficient system that can sustain increased demand without collapsing is key. The core mechanic involves physically drawing transit lines between station nodes you’ll start by building a simple “drawing” only to watch it become more complex over time. So what, exactly, is Mini Metro? Put simply, it’s a puzzle-strategy-simulation game where you construct and manage metro transit networks to support a rapidly-growing metropolis.
Mini motorways houses per building android#
Developed in Unity, Mini Metro later saw release on iOS and Android (2016), Nintendo Switch (2018), and PlayStation 4 (2019). The game was later released for Linux and OS X.
Mini motorways houses per building Pc#
A little over a year later, they released Mini Metro for the PC (via their newly-formed studio, Dinosaur Polo Club). The prototype itself may have been simple - as you’d expect for a game jam - but the Curry brothers decided to develop the game further. The theme for this particular jam was minimalism, and as such, they created an experience with a simple aesthetic akin to a subway map. In fact, way back in a 2013 game jam hosted by the company Ludum Dare 26, twins Robert and Peter Curry submitted their entry called Mind the Gap. New Zealand-based Dinosaur Polo Club’s popular Mini Metro and Mini Motorways were conceived in exactly this way. Some highly notable games have emerged as a result of these events, having started life as a game jam prototype.

They both inspire and teach players and designers to have fun and explore off-the-wall ideas in response to deliberately open-ended challenges.

Game jams continue to be among the greatest events in the gaming community. We love it so much that we've re-published it here on the new SUPERJUMP. This story was originally published on March 8, 2020 on our old site.
